Deadpool Review

Deadpool

by Sebastian Williamson |

If there’s one thing that High Moon Studio’s take on the Merc With A Mouth has going for it, it’s the razor sharp and oft hilarious script. Loaded with Frat Boy zingers and countless fourth-wall busting gags, Deadpool does its best to tinker with the conventions of standard video game narrative while piling on the dick and fart jokes.

While definitely not to everyone’s liking, it’s obvious from the opening moments that the scribblers tasked with bringing Deadpool to life had a blast, so it’s a shame that what follows is a rather repetitive affair riddled with dull boss battles and combat that’s been delivered to a much higher pedigree in far superior titles. There’s an upgrade system at play too, but despite what’s on offer it really doesn’t alter the gameplay enough to warrant much of your time. And for a game that prides itself in sending up a myriad of others, it lacks kick in the level design department, which, for the most part, is played straight rather than spun on its head.

With just six stages and a series of flimsy Challenge Mode missions papered onto environments you’ve just cut your way through, there’s not much to recommend here beyond the initial first stab at wrapping up the campaign. Sure, fans of the character will no doubt relish the fact that Deadpool’s unique brand of twisted humour has been faithfully extrapolated from the comic book, but behind that kooky exterior there sits a predictable and shallow brawler worth a rental at best.

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